Join the Hunt
A vaccination is just a controlled infection. You are diseased, just like most in Vengham, with the bestial plague, but for now you’re still in control. You’ve sacrificed a measure of humanity for power on the altar of the Hunt. Let’s hope it’s enough – or not too much.
This acts as your “race” for this campaign. Anything else that’s “racial” is purely cosmetic; if you feel compelled to play a half-orc or something similar for role-playing purposes I suppose that’s fine, but the adventure in general works just fine with being humans-only.
A Hunter has these “racial” characteristics:
- *+2 to one ability score, -2 to another (generally mental ones). When shapechanged, you get an additional +2 to one physical ability score.
- +2 racial bonus to two thematically appropriate skills.
- One thematically appropriate spell-like ability:* May not higher than 2nd lvl (CL=HD), it must be non-offensive, and if targeted (such as Enlarge Person) it must be self only. Using it costs one use of Hunter Form (see below).
- Light Sensitivity: The first sign of infection is a sensitivity to light. Later on, the infected become almost completely nocturnal. Creatures with light sensitivity are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light. (This is just my excuse to set most of the adventure at night :P)
- Hunter Form: All Hunters have their baseline “human” form and a “Hunter” form. Changing into your Hunter form is a standard action that does not provoke attacks of opportunity, and is usable a number of times equal to ½ your HD per day. This transformation is subtle and varied – there are no catgirls or werewolves, only a slight lengthening of tooth, the toughening of nails into hard claws, change of eye colour, patterning of the skin, tufts of hair sprouting, that sort of thing. This transformation is also more than skin deep: when you transform, you’re on the hunt. You’re sharpened, focused, predatory. There’s blood on the wind, and you follow its sweet scent.
Your bestial mien usually has a slight theme but, once again, you’re not literally turning into an animal. More radical transformation is a clear sign of deepening infection – generally, not something to be desired.
Bestial features: Each time you assume your Hunter form, you may choose to gain one of about 4 bestial features (see Example Hunter archetypes for examples).
The additional ability score bonus and your chosen bestial feature lasts as long as you remain in Hunter form, which you may stay in indefinitely. Returning to human form is a swift action.
Although you’re free to make your own Hunter archetype, I’ve also provided a list which you may choose from.